Thursday, March 25, 2010
Wednesday, March 24, 2010
Tuesday, March 23, 2010
Body language
Monday, March 22, 2010
Sunday, March 21, 2010
Saturday, March 20, 2010
Friday, March 19, 2010
Thursday, March 18, 2010
Feeling stronger every day
Wednesday, March 17, 2010
Tuesday, March 16, 2010
Monday, March 15, 2010
Sunday, March 14, 2010
Saturday, March 13, 2010
Help!
Project planning:
Designing a poster to solicit donations for the Red Cross for either Haiti or Chile's earthquake disaster relief.
Research:
Existing posters for Haiti:




The third one is just weird. I like the feel of the last one though, and the directness of the message. I think the second one is just kind of too abstract, and there's really no reason to try to be tricky with this cause.
Designing a poster to solicit donations for the Red Cross for either Haiti or Chile's earthquake disaster relief.
Research:
Existing posters for Haiti:




The third one is just weird. I like the feel of the last one though, and the directness of the message. I think the second one is just kind of too abstract, and there's really no reason to try to be tricky with this cause.
Friday, March 12, 2010
Thursday, March 11, 2010
Wednesday, March 10, 2010
Tuesday, March 9, 2010
Monday, March 8, 2010
Taking care of business
Sunday, March 7, 2010
Saturday, March 6, 2010
Friday, March 5, 2010
Thursday, March 4, 2010
Life is a clue in the crossword
Project planning: Design Scrapbook
I'm working on a compilation of examples of different design components for my elements of design class with Professor Buck-Coleman. We're supposed to make a sort of scrapbook with examples from printed material that demonstrate concepts like Roman serif fonts, color bars, and things like saddle stitches.
Because the theme of the assignment is a "design scavenger hunt," I want to play off of the word game idea and organize the information sort of like a crossword puzzle. I think I'll actually try to find an existing book of crossword puzzles that I can affix the found objects to, and then frame the examples with grids linked to clues, like you would in a puzzle. I'm thinking the cover will have a printed grid with handwritten lettering (or a printed computer-generated font that looks like hand lettering), as if I'm filling in the puzzle, and I'll try to include some blank grids or grids that are filled out by hand within the body of the book.
I went to the lecture by campus printing services yesterday and started collecting samples, and while I'm at home today I want to look and see if maybe Jenna has a puzzle book I could add to, because I think the most daunting part of this project is the binding.
I'm working on a compilation of examples of different design components for my elements of design class with Professor Buck-Coleman. We're supposed to make a sort of scrapbook with examples from printed material that demonstrate concepts like Roman serif fonts, color bars, and things like saddle stitches.
Because the theme of the assignment is a "design scavenger hunt," I want to play off of the word game idea and organize the information sort of like a crossword puzzle. I think I'll actually try to find an existing book of crossword puzzles that I can affix the found objects to, and then frame the examples with grids linked to clues, like you would in a puzzle. I'm thinking the cover will have a printed grid with handwritten lettering (or a printed computer-generated font that looks like hand lettering), as if I'm filling in the puzzle, and I'll try to include some blank grids or grids that are filled out by hand within the body of the book.
I went to the lecture by campus printing services yesterday and started collecting samples, and while I'm at home today I want to look and see if maybe Jenna has a puzzle book I could add to, because I think the most daunting part of this project is the binding.
Tuesday, March 2, 2010
Going mobile
I was really trying to speed up with this drawing. I have yet to finish a piece during the 2 and a half hour class time, and I know drawing can be quicker than that. I was truly going for synthetic cubism thing here, even if it was interpreted as a failure to follow instructions, haha. I tried to emphasize the diagonals and create depth with line, making it less about the object and more about the line, with repeatable gestures that required me to move around, and use my body, not just my wrist or hand. I think the most recognizably cubist element I achieved was the visual hierarchy moving the eye toward the center and fading out of focus toward the edges.

The aspect of this experience I enjoyed the most was definitely the fact that this style permits research of the form through light line. I hate being forced to prematurely commit to proportions that I'm unsure of, and slowly building value after an indecisive series of lighter guesses at the actual shape allowed me to move much more freely, which in turn made my marks less mechanical, more gestural.

The aspect of this experience I enjoyed the most was definitely the fact that this style permits research of the form through light line. I hate being forced to prematurely commit to proportions that I'm unsure of, and slowly building value after an indecisive series of lighter guesses at the actual shape allowed me to move much more freely, which in turn made my marks less mechanical, more gestural.
Monday, March 1, 2010
You're the inspiration
Today I attended a logotyping workshop where we practiced drawing a custom typeface by hand. The idea was to adapt an existing style of type to express a particular persona, and I chose Jenna, so I tried to make it a little cute and bright, with big rounded counterspaces and decorative serifs. I still based it on a sophisticated Didone, though; she did get an A on her math test today after all.
I was kind of surprised how much I missed Illustrator. That program's been so frustrating for me, but I think I'm gradually getting the hang of it, and being able to move bezier points after you draw a form is just an invaluable tool for this sort of thing that you really can't get with pencil and paper. It's just going to be neater. Speaking of neater, I think the best tip I learned at the typeface workshop was the general principle that the fewer bezier points you have, the stronger your form. This seems like it could be useful outside of type design, too, and gives me some focus in what skills I should hone in the program (manipulating handles).
I was also influenced by the lecture to do some research on the Gestalt Principles--psychologically based theories of visual perception developed in Germany in the 1920s. They are similarity, continuation, closure, proximity, and figure/ground. This seems like it'll be a useful vocabulary for a while, and I'm going to try to keep it in mind as I continue working on the Groundwire identity.
I was kind of surprised how much I missed Illustrator. That program's been so frustrating for me, but I think I'm gradually getting the hang of it, and being able to move bezier points after you draw a form is just an invaluable tool for this sort of thing that you really can't get with pencil and paper. It's just going to be neater. Speaking of neater, I think the best tip I learned at the typeface workshop was the general principle that the fewer bezier points you have, the stronger your form. This seems like it could be useful outside of type design, too, and gives me some focus in what skills I should hone in the program (manipulating handles).I was also influenced by the lecture to do some research on the Gestalt Principles--psychologically based theories of visual perception developed in Germany in the 1920s. They are similarity, continuation, closure, proximity, and figure/ground. This seems like it'll be a useful vocabulary for a while, and I'm going to try to keep it in mind as I continue working on the Groundwire identity.
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